While my Untitled Story Game writer writes, I'm busy learning how to make games in three dimensions. It's an entire dimension more than my last game, but I think I can do it. I've started by prototyping a room using Synty Studios POLYGON assets. These assets are certainly great for prototyping, but I will also be using them to make the final version of the game. I love the simple style, and the lighting really pops using these assets.

unity-screenshot-01

You see that dot in the middle of the screen? That's not a smudge. There's nothing wrong with your screen. That's a fledgeling reticle. Like with most first-person games, they're handy to help the player know what they're about to interact with. I spent a chunk of time setting up a script to detect and identify what the reticle is pointing to using raycasts. From there, I'm able to get a reference to the GameObject and its components. Finally, with that reference, I'm able to display on the screen what it is and prep it for interactions.

unity-screenshot-02

It probably seems trivial to experienced game developers, but I'm proud of this accomplishment. I'm excited for the possibilities...

Until next time!

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