While Julia and I were coding the lily pad breaking method, we thought that maybe we could add a timed breaking mechanic to the game. So, let's say when the frog lands on the lily pad, there is a 1 in 10 chance of it breaking, but if the lily pad didn't break, so long as the frog is on the lily pad, there is a small chance that the lily pad could still break. This could add an interesting sense of urgency to the gameplay.
"I think you're onto something," Julia says with a sly voice.
Another idea that came to us while coding the water and lily pad logic, is that maybe water tiles are not out of play. Maybe they take two energy to traverse, while the lily pads only take one energy to traverse.
"Now I think we're onto something - not just you. Can you type that?" Julia remarked.
Dad smiles. "Yeah. I think you're right!"